Arcus Animus is a recent incarnation from a long lineage of mesh and actuator installations at Waterloo Architecture and Philip Beesley Architect Inc. from 2006-09. The custom air muscles and code cores were originally developed by Christian Joakim in 2007. A revised kinetic mesh and air-muscle system (which was the basis for this meshwork) was developed with the Pratt Epithelium Studio in 2008. This meshwork was redesigned at Waterloo Architecture and Philip Beesley Architect Inc. for Ball State in January 2009, with code redevelopment by Brad Rothenberg of Pratt Institute. The Ball State workshop entailed fabrication, assembly, and installation, along with further mesh and actuator details and code refinements throughout February 2009.Arcus Animus is a kinetic mesh system designed by Waterloo Architecture/Philip Beesley Architect Inc., in collaboration with Ball State’s Inconvenient Studio/i.M.A.D.E (Senagala/Vermilion) and Pratt Institute Epithelium Studio (Beesley/Sarrach/Wang). Fabricated and installed in four days, the hanging, layered meshwork composed of impact-resistant acrylic, bamboo, and mylar components reacts to human occupation interpreted by arrayed proximity sensors. These physical reactions consist of “shaking” and “waving” movements actuated pneumatically using solenoid valves and custom air muscles, and controlled by Arduino microcontollers with processing-based code development.
Ball State Team:
Waterloo Architecture/PBAi Design Team:
Rob Gorbet, Engineering Director